add(ContinuousVector v) | simulator.geometry.ContinuousVector | |
add(double x, double y, double z) | simulator.geometry.ContinuousVector | |
alea(boolean is3D) | simulator.geometry.ContinuousVector | |
clone() | simulator.geometry.ContinuousVector | |
ContinuousVector() | simulator.geometry.ContinuousVector | |
ContinuousVector(ContinuousVector aCC) | simulator.geometry.ContinuousVector | |
ContinuousVector(Element xmlRoot) | simulator.geometry.ContinuousVector | |
ContinuousVector(DiscreteVector dC, double res) | simulator.geometry.ContinuousVector | |
ContinuousVector(double x, double y, double z) | simulator.geometry.ContinuousVector | |
cosAngle(ContinuousVector cc) | simulator.geometry.ContinuousVector | |
distance(ContinuousVector cc) | simulator.geometry.ContinuousVector | |
equals(double x, double y, double z) | simulator.geometry.ContinuousVector | |
isValid() | simulator.geometry.ContinuousVector | |
isZero() | simulator.geometry.ContinuousVector | |
norm() | simulator.geometry.ContinuousVector | |
normalizeVector() | simulator.geometry.ContinuousVector | |
normalizeVector(double newLength) | simulator.geometry.ContinuousVector | |
prodScalar(ContinuousVector cc) | simulator.geometry.ContinuousVector | |
reset() | simulator.geometry.ContinuousVector | |
sendDiff(ContinuousVector a, ContinuousVector b) | simulator.geometry.ContinuousVector | |
sendSum(ContinuousVector a, ContinuousVector b) | simulator.geometry.ContinuousVector | |
set(ContinuousVector cc) | simulator.geometry.ContinuousVector | |
set(double x, double y, double z) | simulator.geometry.ContinuousVector | |
subtract(ContinuousVector v) | simulator.geometry.ContinuousVector | |
times(double multiplier) | simulator.geometry.ContinuousVector | |
toString() | simulator.geometry.ContinuousVector | |
turnAround() | simulator.geometry.ContinuousVector | |
x | simulator.geometry.ContinuousVector | |
y | simulator.geometry.ContinuousVector | |
z | simulator.geometry.ContinuousVector | |