Class used to specify the light source information for POV-Ray images. More...
Public Member Functions | |
LightSource () | |
Constructor to create a light source and initialise the location and colour vector properties. More... | |
void | setLocation (double x, double y, double z) |
Set the location of this light source in the image. More... | |
void | setColor (float r, float g, float b) |
Sets the value of this vector property to reflect a colour, specified in red, green, and blue values. More... | |
String | toString () |
Represents the information about the lightsource as a string. More... | |
Class used to specify the light source information for POV-Ray images.
Class used to specify the light source information for POV-Ray images
povray.LightSource.LightSource | ( | ) |
Constructor to create a light source and initialise the location and colour vector properties.
Constructor to create a light source and initialise the location and colour vector properties
void povray.LightSource.setColor | ( | float | r, |
float | g, | ||
float | b | ||
) |
Sets the value of this vector property to reflect a colour, specified in red, green, and blue values.
Sets the value of this vector property to reflect a colour, specified in red, green, and blue values
r | The amount of red in the colour required |
g | The amount of green in the colour required |
b | The amount of blue in the colour required |
void povray.LightSource.setLocation | ( | double | x, |
double | y, | ||
double | z | ||
) |
Set the location of this light source in the image.
Set the location of this light source in the image
x | Double value X coordinate |
y | Double value Y coordinate |
z | Double value Z coordinate |
String povray.LightSource.toString | ( | ) |
Represents the information about the lightsource as a string.
Represents the information about the lightsource as a string